OpenAI, LLMs, WebRTC, voice bots and Programmable Video
Learn about WebRTC LLM and its applications. Discover how this technology can improve real-time communication using conversational AI.
Read MoreIf you are developing with WebRTC, then there is special care you need to take to browser releases, as these can break your app. Here’s how I’d go about dealing with this problem.
Twice in the past week I’ve been asked about backward compatibility with WebRTC. It is a loaded topic - one that lends itself to this kind of a metaphor about developing with WebRTC:
When you’re developing with WebRTC (and I daresay when you’re a developer in the Google WebRTC team), it feels like replacing a wheel while driving the car on a highway.
Browser release cycles are… short. And complicated.
And that’s the simple part of the whole story - it comprises only the right column of this diagram from 2017:
Browsers auto-update. They do that at fast release cycles that are shorter than 2 months between large releases (unless they are Safari), and they often ship and push security or stability releases in-between these main releases when needed.
👉 Browser update cadence will either stay the same in 2020 or become even shorter.
When I think about the experience with WebRTC in the past few years, it boils down to something like this:
For end users it is a real joy. Most don’t even know they are using WebRTC, but they just do.
Developers, on the other hand, are on a rollercoaster ride that they’d rather not be on. Constant changes are making the experience challenging.
To be fair - this is a lot better that previous alternatives we had 😁
There are 3 different ways in which WebRTC is constantly changing:
These aren’t just introduction of new features and capabilities. They almost always include changes in the behavior of WebRTC itself.
👉 Don’t expect the pace of change of WebRTC to slow in 2020.
If your app runs in the cloud and in front of browsers then your life is relatively simple. Using tools such as adapter.js along with some good sense of using the beta and even dev channels of the various browsers you will be fine for the most part.
Things get complicated once you start using media servers.
Most media servers today are open source. The teams maintaining them are rather small and they have a lot on their plate. The commercial ones don’t fare much better here either.
Now imagine. The Google WebRTC team cranks out features, bug fixes and optimizations. Their main focus is their own needs, along with what goes in the spec and interoperability with other browsers. They wouldn’t be able to slow down or explain everything that goes on to everyone out there even if they wanted to.
Take this small example - DTLS 1.0 deprecation:
Why all these changes? Vendors not fixing their media servers. For a span of a full year.
Here’s what will happen when Chrome M82 rolls out: some services will break.
Google is in the right here.
Server vendors need to keep up with the pace.
And this is an “easy” one. That gets announced and noticed.
Other changes like bandwidth estimation algorithms, different support mechanisms for simulcast, and many others need to be taken care of. These are important for the media quality of the sessions.
👉 WebRTC media servers have their hands full in keeping up with the pace. Pick one that is lively and well maintained
Beyond pace of change, you will need to deal with scaling. If that’s what you’re after, then my ebook on Best Practices in Scaling WebRTC Applications is the thing you need.
Up next - applications.
With browsers, we’re both at the mercy of browser vendors but we’re also “saved” by their effort and work. This causes us to sweat when it comes to developing media servers that work well with browsers. But what about mobile applications then?
Since they are acting just like WebRTC clients in browsers would, we need to update them to keep them functioning and working in front of the browsers. Why? Because some of the changes browser vendors introduce are breaking changes while others are about important optimizations.
If you are using Google’s libwebrtc then check out my best practices of using it. You’ll find I suggest upgrading multiple times a year but not at Google’s pace. The reasoning behind this approach is to balance your sanity versus how far away you are from the latest release. A kind of risk management effort.
👉 On mobile, a WebRTC application must be updated a couple of times a year just to keep working in front of web browsers
On-premise brings with it its own challenges, especially today. It used to be that on-premise was easy and cloud was challenging but the wheel has turned.
WebRTC is just another headache here.
If you run an on-premise operation that relies on web browsers for access, then you’re in for a treat with WebRTC. You’ll need to be able to frequently update your software. A lot more frequent than the “never” alternative that is so common in this space.
With on-premise you’ll need to rethink your strategy for updates and upgrades. Automate it somehow. Have it done without “human intervention”. Not only because of WebRTC mind you - it will be more about security patches. But WebRTC requires it as well.
👉 With on-premise, WebRTC will force you to adopt cloud-development paradigms
How are you going to keep the pace of change of browsers and WebRTC?
This is something you need to ask yourself and answer.
A few suggestions if I may:
Obviously, there are more things you can and should do. I am here to help with it - just contact me.
Learn about WebRTC LLM and its applications. Discover how this technology can improve real-time communication using conversational AI.
Read MoreGet your copy of my ebook on the top 7 video quality metrics and KPIs in WebRTC (below).
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